Paruresis

Client
Personal
Role
All Aspects
Year
2024
Paruresis

Kids (1995) - Larry Clark was a large inspiration for this project.

Software used: Zbrush, Substance Painter, Mari, Maya, Redshift, Houdini, Davinci:

I sculpted this body with an emphasis on back anatomy from references from Kids (Larry Clark seems to have a particular interest in these)

The pattern of baggy jeans was made up, I pulled some measurements form a pair of Polar Big Boy jeans I had.

The jeans where textured in Substance Painter

The body diffuse was projected onto the body in Mari

The environment was modeling in Maya and Houdini

Hair was created in Maya with Xgen

Water simulation in Houdini with variable viscosity and exported as alembic to Maya where the scene was rendered in Redshift. Age was used to drive shader attributes like backlighting in RS material

Final color grading in Davinci

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This lead onto some commercial work with events promotion Kyso sound:



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