Tensile Webbing

Client
Personal
Role
All apsects
Year
2024
Tensile Webbing

Clay, Reality Capture, Zbrush, Mari, Houdini, Redshift

This was sculpted by me irl during a portrait masterclass. I then ran this through reality capture to get this shape in polygons. This was cleared up in Zbrush then wrapped to base mesh using Zwrap.

I projected displacement and utility maps from texturing.xyz onto the face for tertiary details. Once in Houdini I ran different vellum simulations for face and webbing.

The snapping was made by animating a falloff object to create an attribute that effected breaking threshold of Verona fractured pieces inside vellums DOPS.

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